I agree with Nosslak regarding some "outdated" looks, but that is not because there is no PBR used, but rather due to not very good lighting in general. PBR is not the defining aspect, since its not something that will make the scene look much better just by its mere presence. Foundation of shape, color, proportion and…
Hello! My name is Andrew. I'm a hardworking and self-motivated 3D Artist with a passion for asset creation. I'm always striving to improve my artistic and technical skills to meet industry standards. I have experience in hard surface modeling and prop art. Additionally, I am comfortable with PBR using Substance Painter.…
Hey! We are looking for some folks to help us build maps in VALORANT! Job posting is here: https://www.riotgames.com/en/work-with-us/job/3159572/senior-3d-environment-artist-valorant-los-angeles-usa Hit me up if you have any questions :) -George Senior 3D Environment Artist - VALORANT As part of the Environment Art team,…
When I was channel surfing I found this prog. in PBS HD listings. I don't get HD so I wonder if anyone has seen this? I checked the NY and Michigan sites, but no times for normal tv. http://www.pbs.org/kcts/videogamerevolution/
Tripwire Interactive is looking for an Experienced Lead Character Artist to Lead and develop our current Character Team in creating visually inspiring, fully realized characters and creatures, both natural and unnatural. We want someone that is passionate about the craft and strives to set a high standard that will push…
For Ashervisalis: You need to be a lot more liberal with your poly count in a lot of your work My goal was to keep the polycount of my work as low as possible without being too blocky. It backfired I guess. I'll try to keep them up in my next work. Thanks for the advice. Your mobius suit is super cool, but the renders…
Hey! We are currently looking for an experienced Character Artist to join us here at Fatshark, working on Warhammer: The End Times - Vermintide www.vermintide.com You can find info about the position and how to apply here: http://www.fatsharkgames.com/available-position-senior-character-artist/ Fatshark is an independent…
Amazing work! Can you talk a bit about the kinds of shaders you used to make these? Was it just a PBR uber shader, or did you make some custom shaders? What tools did you use and what kind of hurdles did you have to overcome?
Unfortunately most lenses for interchangeable lens cameras are fairly expensive (200-400 for a regular lens, 400-800 for a mid-range lens and 800-2000+ for pro type lenses). Getting into interchangeable lens cameras isn't exactly a cheap hobby. Buying lenses used is a good option, I buy almost all of my lenses used (lenses…