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Fatshark is looking for a Senior Character Artist

PixelGoat
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PixelGoat polycounter lvl 12
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Hey! We are currently looking for an experienced Character Artist to join us here at Fatshark, working on Warhammer: The End Times - Vermintide

www.vermintide.com

You can find info about the position and how to apply here:

http://www.fatsharkgames.com/available-position-senior-character-artist/

Fatshark is an independent Swedish game development studio situated on Södermalm, the creative and vibrant southern quarter of Central Stockholm.

We have been involved as a subcontractor on several AAA titles on all major platforms and have also self-published several titles for mobile, PC, Mac and consoles. Our tightly knit team is comprised of approximately 50 experienced and skilled developers.

Fatshark is looking for a Senior Character Artist to join our team in Stockholm.

Role:
As a Senior Character Artist you will be responsible for creating realistic and stylized characters together with our experienced team of concept artists and designers. Depending on the stage of the project you will also be involved in developing the design of the characters, managing communication with outsourcing partners and optimizing character assets.

You will also be working closely with technical artists and animators to make sure that our character models deform and perform in the best way possible.


Responsibilities:
Sculpt hi-res realistic and stylized characters, including organic and non-organic assets.

Create deformable and efficient models with clean topology and optimized UV layouts.

Produce high quality textures for a PBR-pipeline.

Estimate workload and work with Producers to deliver games on time and within budget.

Help develop the design of the characters.

Manage communication with and feedback to our outsourcing partners.

Mentor junior character artists.


Requirements:
Ability to relocate to Stockholm, Sweden.


Qualifications:
Be a nice person. We are a small company so people skills are important.

Be a teamplayer and work closely with Game director, Concept artists, Animation team and the rest of the company.

Be able to produce realistic characters for both games and high-end renders on time.

Exceptional anatomical knowledge and understanding of humans and non-humanoid creatures.

Excellent eye for character weight, detail, texture and silhouette

Excellent eye for material and lighting behavior in a PBR pipeline.

Proficient in Maya, Zbrush, Photoshop or other equivalent content creation tools.

Practical knowledge and experience in current generation of games and gaming platforms.


Bonus qualifications:
Knowledge and experience in Marvelous Designer and Quixel Suite.

Experience in working with graph shaders (ShaderFX, UE4 etc).

Rigging/animation experience.

Written recommendations

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