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[Full-Time] [Los Angeles, CA] - Senior Environment Artist on VALORANT at Riot Games

Hey!

We are looking for some folks to help us build maps in VALORANT! 

Job posting is here:  https://www.riotgames.com/en/work-with-us/job/3159572/senior-3d-environment-artist-valorant-los-angeles-usa

Hit me up if you have any questions :)


-George

Senior 3D Environment Artist - VALORANT


As part of the Environment Art team, you will channel your knowledge of concepting, modeling, and texturing to help tell stories through visually compelling environments. Working closely with designers and technical constraints you will build optimized environments that enhance the purpose and mood of the game. Your craft expertise and eye for structure, form, shape language, and design will help build fantastic new worlds for our players to explore.

VALORANT is Riot’s take on a character-based tactical shooter (for more info on VALORANT - click here!). As a 3D Environment Artist III on the VALORANT team, you will report to the Manager of 3D Environment Art and will help create the handcrafted visual style of the project. Additionally, you will find the right balance between creating a beautiful world and its gameplay. You’ll also help to oversee the creation of the project’s environments through modeling, sculpting, texturing, and lighting.

Responsibilities:

  • Create the look/feel of 3D assets ranging from hard surface structures to organic foliage
  • Influence asset creation pipeline with your understanding of optimized low poly asset creation such as modular kits to take into account efficiency, speed, and cross dependencies
  • Work with various materials from hand-painted diffuse to PBR workflows
  • Work on lighting for various environments
  • Interpret and push concept designs to the next level while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries
  • Communicate with various other disciplines to ensure all assets are optimized and performant
  • Serve as a mentor to more junior environment artists on the team

Required Qualifications:

  • 5+ years of professional experience as an environment artist
  • Professional experience working in stylized art styles
  • Professional experience working in Maya, Photoshop, and Z-Brush

Desired Qualifications:

  • Professional experience working in Unreal engine
  • Strong understanding of Substance and PBR workflows

As a part of the application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

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