Hi, I'm currently doing an art test for a game company, but they have restricted me to 512 tileable textures so I figured I'd do "unique" texturing through multiple uv sets. My problem with that is, in maya 2012, high quality viewport doesn't support layered texture normal maps. Have you guys found an accurate solution to…
I open a character basic of final fantasy . I use UV unwrap and see size of Bitmat 1024x512 and texture same . I check it with checker and see it . I think it will good for painting texture so i try create a Box , and make it same character UV. But i have Problem with scale of UV . I dont know How create it same UV of…
Hi, I'm getting this strange green-ish artifacting on my imported texture into UE4 (4.10). I'm just wondering if anyone can tell me the cause and/or fix for this, It's a 2048 TGA. I've tried the texture compression setting in UE4 and not been unable to fix the issue. I've also tried the different Targa options (16bits,…
Hello guys. There are several
photogrammetry artists on
Artstation like https://www.artstation.com/artwork/g2dLa8
and https://www.artstation.com/artwork/lxrkyY I wanted to make something that looks like photogrammetry. I
decided to make a park bench since it has wood and metal – two vastly
different materials. I never made…
Heyho :smile: I got a task where I have to use a non-uniform texture (2048x1024) and bringt it to Unreal. Unfortunately there is not too much documentation about that, so I pulled out the good old cube for testing: Here's my UVlayout (using the -1 to 1 space, so it's double in width), and below my beautiful testing…
I was wonder if it is possible to blend textures by height like I watched in UDK. So if one texture was a brick and the other texture is moss. You can paint with vertex to only have the moss blended in the cracks? Like this. http://eat3d.com/free/vertex_painting Any direction would be appreciated!
You will probably want to look at texturing a 3d model with PBR textures, using either substance painter which i highly recommend or quixel suite (which i haven't used fully) . Substance painter is great because you can paint directly on to your 3d mesh, making it very precise and fun to use. You build up all three maps in…
Shoot your own textures when and if you can if not no shame in allowing someone else to shoot them for you. So yea I think its fine, but I also think there is a danger that they start to get a little over used. It might be a great texture but if everyone under the sun is using it then its probably not really worth it. At…
When I reimport my base textures & model, the model sometimes turns into just an untextured gray model, across all maps(albedo gloss normal etc) in 3do. Yet the textures in PS seem to appear as normal. Also there shouldn't be anything wrong with the textures as when I recreate the project from scratch using the same…
Hey all. I'll explain my situation, and then I have a quick question to refine my thinking. We're using an atlas full of gradients to texture a large number of buildings for a mobile project. Sometimes there is a building which requires a small unique texture. I'm wondering, would it be better to add that item to it's own…