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[Q] When to Texture atlas

polycounter lvl 15
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Noth polycounter lvl 15
Hey all. I'll explain my situation, and then I have a quick question to refine my thinking.

We're using an atlas full of gradients to texture a large number of buildings for a mobile project. Sometimes there is a building which requires a small unique texture. I'm wondering, would it be better to add that item to it's own small texture + mat, or to throw that on an atlas for pieces similar to that. The problem I see with the latter is that I'll pull the entire atlas for one building. The problem I see with the former is that I'll have multiple unique materials, one extra per building that requires it. Which could mean 20+ extra building mats eventually. Any words of wisdom? Thanks!

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