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Answered: Reimporting leaves a gray model in 3do(but textures appear as expected in ps)

Unleashed
polycounter lvl 19
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Unleashed polycounter lvl 19
When I reimport my base textures & model, the model sometimes turns into just an untextured gray model, across all maps(albedo gloss normal etc) in 3do. Yet the textures in PS seem to appear as normal. Also there shouldn't be anything wrong with the textures as when I recreate the project from scratch using the same textures, it works as normal.
Restarting 3do/DDO/PS doesnt appear to have any effect

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  • Synaesthesia
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    Synaesthesia polycounter
    Ensure that your model uses the same mesh group names as the DDO project itself, e.g. the meshes within the exported OBJ/FBX match the naming convention used by DDO. If you have a project with a mesh group named Box001, DDO creates PSDs called Box001 [TextureType].PSD. If renaming and reimporting into 3DO's Import tab doesn't fix it, please let me know!
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