Are you interested in revolutionizing virtual communication? Do you want to work with a cross-discipline team — made up of video game vets (ex CD Projekt Red), web stack vets, designers, 3D artists, and event producers — to help solve sophisticated technical challenges? The need for meaningful virtual communication in…
Hi everyone ! I actually rig a character for a personnal project. I want to explore all thing around animation on a game engine. I Actually work like a 3d animator rigger for a video game company at Montreal. Do you have some source or video for import muscle system from maya to Unreal engine 4 ? thank's every one, i gonna…
We are looking for an animator/artist with extensive experience in UE4. We are looking for someone who can rig new character models, make some new animations, and has experience with the animation blueprint system. The game you will be working on is Wormhole Wars (FPS with portals): https://youtu.be/oEQrTCSg8lY…
hi everyone!! currently I'm building a small scifi environment based on Jeremy love's concept art which i found here : http://inspiration3d.tumblr.com/post/47542348455/picture-of-the-day-april-09-2013 any feedback is appreciated :) thank you so much this is what it looks like currently [WIP] some of the high poly stuff…
Hi, I got a problem when importing my mesh from Maya to unreal there is some polygons that appears black. the mesh looks fine in Maya and even in substance painter. I try revers normal, Set from face, set from vertex, ect.... I try to put the value to -1. bluilding the Lighting. But nothing fix the probleme. If someone got…
The question is how do I get my UE4 renders to look more like Vray? For example how do I control the softness of the skylight shadows in UE4? When doing a exterior scene should I make dome and put my mesh inside of it? How do I get more bounced light in UE4. If you look at the renders from Vray the tables and chairs look…
Hey ya, It's been years since I've posted here. I had a model I had been working on and off for for a really long time. So I decided to try and take it further, mostly to try and put something into UE4 to learn about it. I have a bit of walk through on my website so for here I'm just post some pictures of the progress.…
So I imported an asset to UE4 with the material values the same as the values in marmoset in metalness workflow... This was the original real time render when viewed in marmoset and with my roughness map's gloss value and metalness map on marmo as max... As soon as i import the asset to UE4 the roughness value changes?…
Is there a way to extract masks from SP so they can be used in UE4? For example I have some clothing with layers of grunge, blood and dirt. It would be great to hook these into parameters within UE4 so I can change the base colour/levels etc. Currently I only know how to extract all layers as one merged map. In a perfect…
Hello everyone. I am working on Cloud from the final fantasy series. My main aim is to start learning UE4 and try come up with some sort of workflow. Last week I bought a new gfx card so now I can run UE4 with good settings. So, for now I am going through the basic tutorials on UE4, if you have any good tutorials you can…