EDIT: This is no longer active. Thanks for all the replies! A small indie game studio is looking for a talented freelance artist who can create realistic game-ready 3D models of buildings, machines, and environment for our industrial simulation game, see our screens and trailer here. We have 5-year experience working with…
Hello all! I was curious if anyone knew of any good tutorials that involve texturing realistic cloth pieces. I'm looking to get results similar to the robe on the Dragon Age Templars. I don't have a ton of experience with cloth, and I've been having a bit of difficulty finding a tutorial that covers the whole process to…
Hello everybody this is probably my first post ever but not my last, i hope to get some feedback and tips & tricks so i can improve my 3d skills and textures because i love doing this and i would love doing this as my job. Here is some progress of my realistic game character for a school assignment.
Final Result Hey friends, I'm working on a weapon and on the process of texturing the blade. After creating the Diffuse, AO, Normals, and Spec it still looks very amateur. I want to level up my texturing work. I'm wanting to replicate the look and feel of the Sai with a leather grip. And I'm looking for help on how to…
Hi ! all, i am new with unreal engine..i have made a bedroom scene..yes..i am using unreal engine for architectural walkthrough...i have exported frames through movie button..but it's not gud looking as it is of very low quality..how i can get realistic more quality output..? pls. suggest..?
When sculpting *realistic* clothes from scratch (not using Marvelous Designer), is it more efficient to create the seams first and then the folds/wrinkles, or should it be the other way around?
Hi guys, today I saw a 2d realistic portrait of Sombra. This is a long shot, but I'd really like to see the piece again. In the off chance you came across it, please let me know :) Its floating somewhere around the web...grr
Is there any reason why you would want to make realistic wood textures without using reference of real wood? Sounds like a strange request. Reference is a must if you want to make realistic quality textures.
Hello all, I am creating this character as an additional asset as part of a University project. The timeframe of this project is tight so I do not have much time to go super into detail but I still want it too look semi realistic. I am happy with my progress but could use some pointers on how to improve the sculpt further…
Hi guys, Me and my friend Yibing Jiang just finished a collaberation project together, so we would like to share with you guys here! My name is Frank Tzeng, currently the lead character artist at Naughty Dog. Yibing Jiang is the shader artist in our team at Naughty Dog. The goal of this project is to make the most…