Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…
Here is a hoody, its based on my own hoody. the sleeves are a little stretched dont worry about that, to get a t-pose, I had to change avatars and this avatar is a little larger than the one I chose. however I need some advice on the hood. after I loaded it into Topogun, and I saw the hood without the backside rendered, I…
hey, i'm on a quest to fit a men's suit nicely onto an avatar. what's missing now is the padded, edgy shoulders you find on real suits and i'm wondering how to make these in MD so that they hold up in poses in the simulation. first try was obviously with an avatar that has a shoulder pad prop baked into the mesh but that…
I've been doing this model for my portofolio site for some time now. It started as a rigged retopologized character but half way in became just sculpting, and now is a mixture of both. I used this cover from David López as reference:…
So I made a really quick and simple cloth thing in MD6, exported as .obj and imported into maya. However, inside maya I get these very weird graphical bugs, sort of look like the normals are messed up but I have no idea how to fix it. Resimulating in MD6 and reexporting/importing doesnt help, the graphical bug just moves…
Hello Polycounters! Long time lurker and first time posting, I wanted to share a project with you that I have spent many months on in my spare time between my day job at Ubisoft Toronto, family and other side projects. Even though I am a veteran Zbrush user I did learn a lot, especially what breaks a Zproject. ;) The many…
Making some progress on the garments. This shot is pretty much a direct dump from Marvelous Designer into Marmoset(also missing the jacket lining etc).
This is my current project, its been over a year since I last used MD, I'm perfectly happy making simple things in MD but this item has proven to be a little difficult. if you look at the screen shots you will see what Im trying to do. I would like to make a gown, which is mounted on a wooden pole. firstly for a render and…