Hi everybody, I made a model in 3ds max for dota 2. When I started creating the item, I didn't have scale in mind because I figured an item can always be rescaled. So as I was finishing up the model I decided to test and see what it looks like ingame. So I imported the decompiled model from Dota 2 and scaled my model to…
Hello! I am RossC, and I've finally decided that one of my New Year's Resolutions will be to finally finish and publish a Dota 2 item set and hopefully get it in game which would be amazing. Brief history, two years ago I sort of took a break from the world of 3D modeling. My reasoning was that while I was comfortable with…
Hello Polycount :D So this is my first time posting arty type stuff (so please forgive the amateurish quality) so if I’m in flagrant violation of forum etiquette apologies in advance. I started working on this item last night with a concept doodle in Photoshop and downloaded 3D Coat to see if I could actually get a working…
Woodside is an atmospheric, supernatural horror game developed in Unreal Engine 5. The game combines investigative exploration, environmental storytelling, and dynamic spirit encounters to deliver a tense, immersive experience set in rural England. Woodside on Steam: https://store.steampowered.com/app/2614270/Woodside/…
Workshop Item Fangs of Qilin - in collaboration with Godzy and Sylei Great Blade of Eren - in collaboration with ultimatec Draugar's Bane - in collaboration with Godzy and Shock
This project is more or less finished back in October of 2017. I might be making some small changes and adding VR compatibility. Here's the finished stuff on artstation. https://www.artstation.com/artwork/PxD0n I started working on an idea I had last year. I wanted to make an item shop but I also wanted there to be some…
So the ESL items are out! At least the Ward and HUD. We're still hoping to hit the goals for the Totem and set. If you want to help raise the prizepool for ESL one and get some sweet items (I'm totally not biased) you can grab the compendium here: http://www.dota2.com/store/itemdetails/15748?r=258 I almost forgot to post…
I tried this a few months ago - I unwrapped a character in 3DS using the checker texture, then rendered a UV template with white edges and black background. In Photoshop I inverted this to get black edges and a white background. I then lightened it with Levels and printed it off at 7" x 7" which interestingly enough comes…
Ah yes. Sorry. Forgot to update it here but about 4 months ago the team got together and decided that we'd rather work on a World War 2 survival game rather than an adventure game because more people would be interested in it. We've been coding in Unreal Engine 4 since November and been making great strides. I could post…