Hello Polycount
So this is my first time posting arty type stuff (so please forgive the amateurish quality) so if I’m in flagrant violation of forum etiquette apologies in advance.
I started working on this item last night with a concept doodle in Photoshop and downloaded 3D Coat to see if I could actually get a working Item (for Skeleton King) into DOTA 2.
This is where I’ve got to (let me know what you think) the model is all voxels:
*see attachment*
Now according to Valve’s rather broad workflow (
http://www.dota2.com/workshop/) I need to “Unwrap the 3D model like a bearskin rug (UVs) so you can texture map It.” I’m a little bit at a loss as to how to do this. From some internet trawling I think I need to “retopo” the my model in order to create a UV map, and apparently 3d Coat can do this automatically but I can’t seem to find the magic button I need to press to do this. Failing that is it better for me to put a map together manualy as outlined in this video? [ame="
http://www.youtube.com/watch?v=wVm-iSFyek4"]3dCoat 3.5 - Intro to Retopology tools - YouTube[/ame]
Thanks for your help/feedback.
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