Thanks for the comments guys... I kinda need an opinion on how would u approach damages...earlier some people in this thread told me that the damages i did (in the previous image) were too generic, and i actually agreed with them... Now i'm thinking how i can damage again this armor, but keeping in mind a few things: 1)…
Hi everyone, happy weekend! Update on the project. :) I made one major change to the layout, I removed the smallest room. As it was unnecessary, and frankly it looks better without. Now I can clearly divide the first room into sections for separate uses and functionalities. Lately I’ve been focusing heavily on asset…
Thanks! For sure, walls need adjustments. I just scale them up to set demages scale I'm happy with. Initially, I planned to put wooden planks on the sides but I didn't achieve a good damaged texture for them, maybe I'll add them later. Moreover, I want contrast between matters, that's why I think concrete walls are…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Custom shaders are just any special material you put together in the Material Editor. In this case, I was talking about making a shader that blends between different textures depending on your vertex paint color. Here is another good tutorial on it if you haven't seen it. If you are willing to pay some money, 3DMotive.com…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
POM is pretty expensive and prone to a lot of artefacting - personally i try to avoid it unless I'm not in a position to generate the mesh I actually need (damage decals are a great use case for POM) - Nanite has no bearing on this at all. There is a baseline cost to using Nanite and you need to be sure that your target…
Stromberg90, what about some edge damaege and what not? It's quite messed up (in a good way) in some areas, but it lacks smaller damages :) Looks good, btw. I see that you remade the weld once already, though it might be worth one more take to refine it - since it's so close to the camera. Pedro Amorim (bitmap) did a…
Does anyone know how to make the healthbar stop at zero? (it currently goes below zero) Thank you. using UnityEngine;using System.Collections;using UnityEngine.UI;public class HealthBar : MonoBehaviour{ #region FIELDS // The player's current health public int currentHealth; // The player's max health public int maxHealth;…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…