I'm a hard surface, prop, and environment artist with 9 Years of experience. 4 Years of my experience are from a full production studio environment. I have an strong understanding of production, pipeline, and integration needs. I have experience texturing in both traditional and PBR rendering styles. Previous clients…
Hello everyone, I am a freelance 3D artist and a company wants me to make a low poly version of the next mall http://img822.imageshack.us/img822/9166/index2n0.jpg. I have more experience modelling for animation and films so I need some advice on this. The models will be used for a Kinect racing game that will be placed on…
Forget the KFP comparison.... Wtf are Blizzard thinking... I though the Pandaren were a running joke? I stopped playing WoW just after Cataclysm but I still keep up with it since I do think it's a great game and I still love the art direction. But seriously. Pandas? What. The. Actual. Fuck? I'm watching the live blogs…
Well... if MS had stuck to their original plan of replacing the console every 5-6 years he probably would be enjoying some advanced hardware right now. If sony and MS didn't have almost every developers nuts in a vice PC's would still be a dominate driving force, with games using the hardware to their fullest potential. It…
It's ugly, sure. But it's specifications more than make up for it. - 40 tons (M1 is 60) - Front armor is 40 INCHES thick, and is reactive to counteract kinetic and chemical warheads. Side armor is electromagnetic which also deters kinetic energy - 60mph over country terrain - 20% more fuel efficient than M1 - High velocity…
Cool work, reminds me of the workflow/process for the river level in Kinect Adventures I layed out and the visual success I was shooting for on a project I will not mention. One question, in the first Oasis shot, did it not bother you to hell that the sand material and edgerock materials meet so abruptly? I know that would…
"Forza 4′s cars will boast a polygon count of over 1 million compared to 400,000 in Forza 3" "The high poly count makes sense given that you can open every body panel via Kinect, though how this translates in-game remains to be seen." "GT5 has 200 premium models with 500,00 polygons along with a further 800 cars downgraded…
Just finished this game on PC. Took me around 5 or 6 hours to beat it. Played with everything on MAX in 1080p and got 55-70fps on i5 and GTX 780 OC. Holy shit, this is the best looking game ever, there's no doubt about that! Crytek's artists and tech artists and engineers are the best in the industry, I think. It's so good…
no - I have not but I'm not sure it's where I'd spend my money tbh - if you want super high quality animation then you want mocap gloves and some animators to clean it all up. if you're more concerned with getting 70-80% good enough then I think you can do it cheaper with roughly the same code time investment using camera…
@Marshkin thanks for the reference pal! i find it really hard to use proper reference, i decided to follow mainly this reference because it was the same kind of coat and material, i tried applying the same style of form plus aditional gravity or kinectic energy to certain places. pandas advice advice on working a lower…