I'm a hard surface, prop, and environment artist with 9 Years of experience. 4 Years of my experience are from a full production studio environment. I have an strong understanding of production, pipeline, and integration needs. I have experience texturing in both traditional and PBR rendering styles.
Previous clients include: Microsoft Game Studios, Crytek, Crystal Dynamics, Treyarch, Hi-Rez, Amazon, and more.
Titles include: Call of Duty Ghosts III, Rise of The Tomb Raider, Homefront Revolution, Tribes: Ascend, SMITE, Starwars Kinect, Ghostbusters The Videogame, and more.
My portfolio can be viewed at
http://thedsa.com/ For Freelance availability, references, or any other questions please contact me here or at dans[at]atomswitch.com.