Very interesting topic. I don't have any more problems except on this kind of shapes. How I could to do ? My object comes from Fusion 360, import into MoI and export to Blender. I played with the cursor of Normal angle but it's not enough. I don't know what I could do. This object will serve as a high poly. Thank you so…
Thanks Duard :) Well, the lower Picatinny Rail is still missing, maybe because of this she´s looking a bit thin/long. As you can see, the proportions are 1:1 with the concept: 6 Rounds cal. 357 ;) You can find the link to this amazing piece of concept art in my first post of this thread. But yeah, maybe it´s not a bad idea…
Hey Polycounters, I'm currently teaching a course at the Academy of Art in San Francisco. As part of the course, students will be posting WIP images of their scenes to gather feedback. Each of them will start by picking out an approved concept they want to complete during the 15 week course. The purpose of the course is to…
Introducing: Sora What are we making it for? Xbox 360 - Dream Build Play Competition, XBOX Live (XBLCG) PC - Self Distribution through soraworld.com and we hope a third party distributor (e.g. Steam) iPhone - iTunes app store (in discussion, development not started) ETA Demo - 23rd September 2008 Sora Xbox - Christmas 2008…
Following this Tutorial https://www.artstation.com/marketplace/p/ojRqP/revolver-tutorial-industry-ready-weapon-and-attachment-creation-for-video-games?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace But for learning sake doing it entirely in 3ds Max. Initially i was doing it in Zbrush…
Hello, This is my progression on trying to model a gun and bake from high to low. Modeling and sculpting high poly details is done with Maya and baking and texturing in Substance Designer. I am working with the handle first, this is where I am after maybe 8 hours. It´s at 2252 tris at the moment, the texture is 2048. I´m…
Hey all, I had some fun with Fusion this afternoon, can't say I like the UI very much but it's really easy to make complex shapes quickly with it. I have poked a round a bit to see how I can convert .STL to something usable in another package but not much luck - a .STL to .OBJ script for Maya, which I don't have, and then…
Yo! Finally decided to create my sketchbook here after a long time of lurking. I started this art journey as a hobby and wanted to improve. Critique and feedback are very much welcome. Started to take the 365 days drawing challenge ranges from 30 mins - 1 hr with random drawing every day. 1/365 2/365 3/365 4/365 5/365…
Hey everybody, I've been meaning to make a post for a while once I've got all my ducks in a row, and now that they're all in a row...it's a lot of ducks!! Apologize in advance, this is going to take me a bit-- First, I'll start off with the ZBrush stuff; I have an intro to ZBrush Part 1 you guys can check out for free on…
First of all, thanks for your time and effort in creating Xnormal. It's an awesome app and very useful and convenient. What I love the most is that is fast as hell. I've been recently trying the OPTIX/Cuda renderer, but I've ran into some issues with it. I remember using it in the past with incredible results, but for some…