Following this Tutorial
But for learning sake doing it entirely in 3ds Max. Initially i was doing it in Zbrush but decided to do it in entirely in 3ds Max. Here i won't be commenting on anything related to tutorial mentioned above . Cheers.
Initial Cylinder done in Zbrush , Will redo this in Max . Will post update later regarding that.
So did a blockout for Picatinny rail for top . Will do HP for this
Here Trying out HP for Picatinny rail , just experimenting on 1 Section of it , instead of doing it on all of it .
Faced issue on this selected part , i was getting inconsistent bevel on this part in High Poly, Even if support loops were there . It always looks sharp and bit off in HP
I prevent this i did bit of chamfer onto those edges , This gives better result , though it is being incorrect here (imo ).
Will update more progress , each day . Making a thread here to learn and be consistent on this .
Replies
Like the progress so far. Good luck!
That part got solved with just slight chamfer at that part . Now i think the bevel looks consistent. Will show update regarding the front part later .
heres the Front part , will show whole tomorrow .
Topology/edgeflow looks good, nice minimal poly count without any additional stray vertices too stress over 👍️
By the way, Tim Bergholz started out with Max before switching to Blender so a few of his older tutes particularly the free ones, would be worth browsing through for tips if you happen to get hung up on something.
For his blender workflow you need a very high end PC . Though that workflow is superior , but to understand modelling and have a reliable skill , i think its a must to do , things with subdiv method at start atleast.
Sure man , did't know he has old tuts as well , will check those out . Yup actually there is a thread from Frank polygon that i am following .
another thread how the heck should i model that , is also a good one but too long to follow properly .
also i checked your work on tank , really good one .
Heres the next one , looking closely i can see the front part was modelled wrongly , referred back to tut as well , i think tim one does't match well . Will redo as line flow is figured out . .One issue i faced is bit of pinch at cross section where 4 lines flows are converging at front . will see what can i do regarding that.
ref
I think doing blockout of everything at start is crucial to avoid such mistake . Will target that first. That way i will author correct shapes