I think I need to re-read EQ's normal projection threads again, but I always thought that if I had a whole UV island/SG for a planar surface, like the top of a cylinder, one would never have issues with skewed details. Oh the ignorance... For a while I've been using the skewmesh method (bake WSN first using a subdivided…
Dimfist: Thanks for the crits man. I made those foot talons longer and adjusted the secondary arms, both improved the overall look I think. So thanks for pointing that out. The perspective in zb is sorta crazy and it does make his proportions look a lot different then they truly are, so I included a ortho shot with this…
Spark: Thanks for the compliment. The trick seemed to not quite work the next time around and i'm not to keen on eyeballing scale and placement so i'm still trying to find something i can to that's reproducable that will solve my problems at least for this .ztl ....... this is bringing back nightmares from Dom War with…
As sad as it is to say, artists will always get the axe before programmers do. Just the way it is. It might have something to do with the fact that programmers make things work. Artists make things pretty. And no matter how much we all appreciate art, most people appreciate things working a lot more. And it seems that the…
I've been having some issues with the grid settings in Max and Maya. I want to set the grid settings so sending meshes over to UDK will be to scale. I've read that if the grid were something like 2 cm per grid it'll be one Unreal Unit. These settings must also match sending stuff back and forth between Max/Maya, which I…
We a small team of developers based out of UAE and we have a few openings in our studio. Selected candidates must be willing to relocate. This is a full time job and the studio will pay for any accommodation expenses. Below are the openings and eligibility for each criteria - 1. Gameplay Programmer Ideal candidate will…
Thanks for dropping in! I have an exciting post her perfect for you! ;) We are a startup team looking for more talent to join in the early project phase. Now my plan is to set up a good competent and driven team. We are already 4 people joined awaiting your warm welcome!!!! The goal is to have a small scope so we can…
Effects Artist Location: Menlo Park, CA Job Code: 31 # of openings: 1 Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc., is currently seeking an Effects Artist to join our team. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and…
Quad Draw in maya offers a variety of features to streamline the retopology process. The Relax tool smooths the distribution of vertices, maintaining even spacing without distorting the shape. The Extend tool lets you quickly add new quads by dragging edges, speeding up the process considerably. Additionally, the…
Schell Games is currently seeking a talented Technical Artist/Character TD to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and prioritize your workload efficiently. Our ideal…