Schell Games is currently seeking a talented Technical Artist/Character TD to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and prioritize your workload efficiently.
Our ideal candidate will be able to work with the art and engineering teams to help meet aesthetic goals while working within technological specifications, as well as be able to work quickly in a team atmosphere to meet deadlines. The chosen applicant will join the Schell Games art team to help develop and maintain the character rigging and animation pipeline. A passion for learning and problem-solving, as well as a creative and flexible approach to various systems is necessary.
Portfolio of work must be available for review; displaying examples of various rig setups, script examples, and pipeline tools. Applicants may be asked to complete an art test.
RESPONSIBILITIES & REQUIRED SKILLS
Creating rigs and accurate skin weighting of 3D character models for animation
Re-targeting animation between different characters
Collaborating with the animation team to make tools and improve rigs Scripting tools/pipelines as needed to add features and/or improve efficiency
Following of standards and practices to create rigs that work in pipeline and with various tool systems
Working across several teams with a variety of products and styles
QUALIFICATIONS
3+ years experience in games setting up low/medium resolution rigs
Strong knowledge of rigging in Maya
Strong knowledge of human and animal anatomy, especially skeletal and muscular systems
Strong knowledge of Python scripting; Mel is a plus
Interest and ability in solving creative and technical challenges
Animation and/or modeling experience a plus