[img2=right]http://boards.polycount.net/images/features/dw4/image_02.jpg[/img2] DOMINANCE WAR IV Only the dead have seen the end of war. Ladies and Gentlemen, war is upon us. Our enemies are gathering in the shadows and it will not be long until we must once again pick up arms and defend our homelands. How will we…
[FONT="]Medieval Mode - A deeper commitment.[/FONT] [FONT="]Hey guys, TL;DR/Summing up: Medieval mode expanded. Looking for artist/modelling assistance to create weapons for Valve. Please submit your own ideas if you dont like mine, its just the concept I want looked at. I'm just looking for support on an idea…
Hello Everyone and welcome to the Infinitesimals - Indie game art log. I'm making an Indie game and this thread will be the dumping ground for the work in progress artwork for the game. It's in the 3d Section because the final result will be fully 3d, however I will include some 2d concept art because it will of course…
Hello everyone, we are working on a large scale game called House of Demons. In the game you have to survive in a massive mansion filled with demons. The game is open world sandbox and you can craft different gadgets to use against the demons and to survive. I must stress that this is an ambitious project, however it is…
Team Chivalry is searching for experienced and dedicated individuals to help us develop Chivalry: Battle for Agatha, an upcoming indie title created using the UDK with a heavy focus on first-person melee combat and objective-focused team play in a medieval setting. Our previous title Age of Chivalry The initial public…
Been a while since Ive done anything, not related to work. Its supposed to be a Winchester Model 1897 Takedown (also known as a trench gun for its use in WWI) with a heat shield and bayonet mount. I have image planes set up and am using other references to get the details. I plan on doing a High Poly build (pictured)…
I find your model just fine but i do think like sensorium said that its all about the two volumes coming together i could imagine it being a building from the idealistic future where utility and design come together like some of the art from the 60's all the way to the 80's. Now one thing you missed is scale if you look
I do it manualy. You can you NightShade`s UV script, i saw in another topic someone use it to straighten UV islands. Results on your screenshots are looking much better. And yes, distortion... personaly i just fix it manualy :smile: . You have data how much your UV is distorted, just move vertecies (UV`s) until they had as…
Mercedes Benz S-Class LWB 2017 It is animated using Xpresso (no keyframes), working smoothly also with AR or Physical render's motion blur. Model in c4d format includes exterior and interior lighting, automatic reverse and brake lights. Main texture's size is 3072x3072. * Vertices: 115514 * Polygons: 91654…