Team Chivalry is searching for experienced and dedicated individuals to help us develop Chivalry: Battle for Agatha, an upcoming indie title created using the UDK with a heavy focus on first-person melee combat and objective-focused team play in a medieval setting.
Our previous title Age of Chivalry
The initial public release of our previous product, Age of Chivalry, was in late August of 2006; it was a success, and the mod has since undergone several major updates. Age of Chivalry made its first Mod Data Base Mod of The Year awards debut back in 2007 as an Editors Choice pick, then got into the Players Choice section in 2008; it also became popular enough in 2008 that Valve Software selected it to be one of 5 mods released on Steam, and recently got an honorable mention in the 2009 MOTY award. We intend to build upon our success as a mod team to create a truly wonderful medieval melee experience online.
About Chivalry: Battle for Agatha
Chivalry: Battle for Agatha is a first-person medieval online combat game that seeks to deliver the intensity of epic hollywood medieval block busters to the hands of a gamer. Chivalry hurls the player into a fictional yet realistic medieval world where the Agathian Knights are battling against the newly formed Mason Order for control of the lands of Agatha.
As soon as they join the game, players choose from a selection of several classes, which control the appearance, characteristics and abilities that will be available to them. Classes include Archers, Man-at-arms, Vanguards, Knights and a Support class. Each of these classes will be able to equip a selection of weapons including swords, battle axes, crossbows, longbows, shields and much more.
As they take to the field, players will clash with an advanced melee combat system that allows full, real-time control of your swings for precision strikes. Dodge, duck, evade, block or parry your enemies strikes to counter with your own and bring him down with a satisfying gush of blood spurting from his neck as his decapitated head rolls from its resting place upon the shoulders.
Players engage in battle over epic landscapes including besieged castles, city streets, rolling plains, and waterfalls with massive siege engines such as: Catapults, Ballistas, Trebuchets, Battering Rams, Boiling Oil, Mantlets, Siege Towers, Ladders and more. Characters come alive as they gain experience, titles and traits that remind the player of his most epic moments playing the game, allow him to display his trophies to others and push him to improve his skills. This coupled with an advanced unlock system allows true customization and variety on a diverse battlefield that will support up to 48 players simultaneously.
If you'd like to find out more about either of our projects, please visit these sites:
Current project:
http://www.chivalrythegame.com
Previous project:
http://www.age-of-chivalry.comAvailable Job Positions
We have every intention of going commercial with Chivalry: Battle for Agatha; with this in mind, any positions we are seeking can potentially turn into paid positions should the project be a success, however, you should be aware that currently all positions are not paid positions so please bear this in mind when considering to apply.
Animator
The animator's main focus would be to create realistic and/or stylized character key frame animation to enhance the game environment and experience. This person will collaborate closely with the department lead and art team members and use Maya 2010 in order to deliver assets that are both visually sound and within the technical limitations of our engine.
Requirements:
All candidates must have a portfolio and reel that demonstrates:
- A strong artistic background
- Strong understanding of classic animation principles and fundamentals (i.e.; Squash and Stretch, timing and Motion, anticipation, exaggeration, follow through, arcs and appeal.)
- Experience creating hand-keyed character animation in a 3D software package such as Maya 7.0 or higher.
- Able to produce assets in a timely matter to fit within our production cycle. IE. (2-4 days for a fully polished animation asset)
- Applicants must be able to take constructive criticism and apply the feedback to make adjustments and improve on their animation assets.
Desirable:
- An avid Age of Chivalry player is a plus!
- Complete all work in a timely basis
- Remain focused, motivated and effective on all tasks through completion
- Demonstrate a desire to learn and grow professionally
- Rigging skills is a plus!
2D Artist Position
We are seeking a senior 2D graphics designer, applicants should consider themselves of professional grade. If accepted to the position your tasks will center mostly on creating Achievement icons, Objective icons, In-game Menus and HUDs as well as expanding upon the customization options available to players ingame. You will also be responsible for miscellaneous graphic design tasks such as promotional pieces, signage, web graphics, motion graphics, magazine ads, etc.
Requirements:
- Capable of self direction to visualize the games design and translate the design into viable, final art assets.
- Strong portfolio showcasing UI, HUD, Motion Graphics, Graphic Design, Web Design
- Keen eye for cutting edge imagery and motion graphics
- Experience with video game user interface
- Must be proficient in a diverse set of software, big ones are: Photoshop, After Effects, 3ds Max (or equivalent), Flash, Illustrator, In Design, etc.
- Self starter who can communicate well with programmers to develop cutting edge UI designs for games and interactive media.
- Strong graphic design and motion graphics skills, additional abilities with print and web are also a bonus
Preferred:
- Active knowledge of the current and former projects of Team Chivalry.
- Passion for and interest in the medieval times era.
If you'd like to apply for any of the above positions, just send your application to
tibberius@teamchivalry.com. Please include as much information about yourself as possible and your experience in the position you're applying for. Wed also like to know why you would like to be a part of our team.
Should you have any queries regarding any of the positions, please don't hesitate to ask, or send an email to the address above.
Replies