I know, Zbrush (and sculpting in general) is taking over the game dev world. But for a low budget indie title, I want to keep my toolset simple, using Maya LT for both environment modelling and character modelling. I had some success with it before, though only with very low-poly characters. Because of the prevalence of…
Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist to work on the award-winning World of Warcraft. The role is very hands on and will be responsible for flushing out the first look of any new race alongside the art director. In addition, this person will also be responsible for a highly…
Tic Toc Games is seeking a 3D Character Animator with a love for character acting, action/fight choreography, and a desire to work on indie console games. You would be creating high quality, production level 3D character animation. Responsibilities: * Work with the Art Director to create visually appealing, high quality…
This looks fantastic! =) I do agree with the others though, at the moment it reads a bit more like a barn than a cabin. The details are really strong, especially the vegetation growing up the planks and the aged, damaged roof. Those elements work beautifully and add a lot of character.
Evgeny Zateev 3D Character Artist Los Angeles , CA Phone: 213 215 8637 Email: zatey@rambler.ru https://www.artstation.com/artist/evgenyzateev Skills: - Zbrush / 3Ds Max / Mari / Marvelous Designer / Photoshop / Summary of qualifications: - Self-motivating and Team worker, open to input and working with others. - Proficient…
Hey folks, I haven't done a proper human character from beginning to end in a LONG time. Recently I decided I wanted to finish one up after doing my beholder here. I didn't want to get too caught up in the idea development process and just wanted to build on something I love so I decided to do a character from the book…
Hey everyone. New to this site, and to low res characters (game characters). I'm a student at Danmarks Designskole (Danish School of Design) and we're preparing for a game production in march. Here's the result of the previous weeks effords. Right now I'm learning to rig with character studio, so I might post some…
UPDATE!! PLS CRIT Hello I'm going to be tackling a very difficult character, It Divinity from Dan Luvisi's LMS killbook of a bounty hunter. I'm not very good at characters its taken me a long time to get to where I am, polycount is helpful when i do get crits but its rare on here hopefully it will be different for this…
So I have been bouncing this around for a bit, a while back I made this character, and all in all I like the design, but my first attempt to model him was less then satisfactory. Now I know a lot more about character modelling and I am trying to model Ishakar again. I really think I can get a good portfolio piece out of…
hi, i don't like this style of characters, personal preference i think. Lets talk about form and anatomy. i think u can do much more with Ur characters once u learn more of real form and human anatomy, right now they are puppet like barbie characters. Try different face types like native American or indian , african ....…