Well this problem has grown to be quite an annoyance and quite frankly has me stumped. My 3DS 64 bit 2009 doesn't seem to be recognising the .dds filetype at all and has resulted in me having to install 2010 to suit my needs. This isn't exactly the end of the world but I find myself preferring to work in 2009 rather than…
Max and I have been having problems lately. My latest issue though I'm unable to fix.. My mouse wheel was scrolling too fast, so I decided to slow it down by changing it's "Wheel Zoom Increment" setting in Max (Customize>Preferences>Viewports). So I set it to about .5 instead of the default 1. Now, it zooms slower,…
Saw this over at CGTalk: https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Changes-to-Rendering-in-3DS-Max-2018.html "Customers will have access to the Arnold renderer for foreground processing within 3ds Max 2018." What is meant by "foreground processing"? :/ Daf
Hi, I can't seem to find an option to have a matte/unlit shader in the viewport and in Arnold renderer with latest versions of 3ds Max 2023, 2024. I just want a single colour or colour texture to appear as is in the viewport and in Arnold. But with some of the legacy shaders and renderer deprecated, I can't find a solution…
Hello all, im new to this forum, and may i say, this place is amazing :D . but i would realy like to learn 3d design, andi was wonndering if anyone here has any tips or any really good tutorials they would share with me to get me started. Thank you, Blade
Whenever I UV map something, it's always in the wrong orientation in the UV edit window. Is there an option or procedure that I'm forgetting about? It's flipped the wrong way, too. Yeah it's easy to orient my UVs, but there has to be something I have/don't have checked that's causing the orientation screw up. Thanks!
Hey guys, I need to create a box-hedge for a couple scenes I'm working on and it needs to be done in Max since it's gonna be rendered in VRay (and my only VRay license is for Max). I accomplished it in C4D using MoGraph; I modeled a few leaves,then a rough box shape, and with MoGraph I used a Cloner to randomly distribute…
What are real innovations in CG today ? What are the recent real evolutions we've seen so far ? -Rendering : Redshift / Octane --> Cross soft with special big point for Eevee --> Blender-Modeling : Polyenstein and Mesh fusion --> Modo equivalent do exist but the innvation did come from modo. -Sculpting : Zbrush --> but see…
Hey guys, im using maya to export files to max and cant seem to figure out a way to streamline the process. is there a way to export objects with the materials attached without having to separate them one by one? im looking for something like the resource manager in max. because the objects i need to import into max…