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How to have a matte/unlit shader in the viewport and in Arnold renderer in 3ds Max?

polycounter lvl 9
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Litho polycounter lvl 9
Hi,

I can't seem to find an option to have a matte/unlit shader in the viewport and in Arnold renderer with latest versions of 3ds Max 2023, 2024. I just want a single colour or colour texture to appear as is in the viewport and in Arnold.
But with some of the legacy shaders and renderer deprecated, I can't find a solution to this. I can create various options to have a matte shader in Arnold, but viewport just shows the object grey...
Does anyone know how to go about it? Thanks.

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