panels are loooking ok in that last image. lots of different ways to do panels tbhyou can stamp normal map details in Substance painter( the panel on the very right was stamped on) and some people even do the panels in susbtance I was messing with my bus , adding a few details, but I have only just started learning this…
I've baked my model from High poly in SP, but it has weird artifacts of chamfer in edges. I've made UV seams in hard edges, but this didn't help. There should be Soft chamfer, but instead there is a weird hard and soft chamfer mix. There are some info about model in pinned photos: 1st photo: chamfer artifacts in SP 2nd:…
So, I think i'm gonna start doing basic small videos that gives a chance to explain some tips and tricks, it could help some peeps out there. Here's the first one: http://youtu.be/36vgQRAiHlk
Made this ground material for an environment I'm currently making. I'll be posting progress on that soon too! In the meantime, I want to show this material I made for it and also for my first post on this website! Feedback is welcome of course!
Hi, I was hoping someone might be able to illuminate possible areas to check I've been trying to import my SBSAR file into UE4 however the imported textures are not displaying correctly at all! I don't know why this file is doing this when other SBSAR files are importing correctly.
Sup guys, i have some trouble in SD with my plane. For example my plane is very glossy. I can try changing material but it doesnt work for me, can u help me ? Cheers B)
Hello guys, how can i resolve this problem? I baked the texture from the High poly mesh to the Low poly mesh.. In marmoset i even tried to change the Target Space... What im doing wrong?
I was wondering if there is a way of tiling your baked normal so that any details you paint in will tile along the edges. Or any other way of getting the paint tool to tile across edges for tilable textures. Cheers in advance :)