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Author:
fdfxd2
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Adobe Substance
Substance Painter Tiling Baked Normal
Axemeister
polycounter lvl 8
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Axemeister
polycounter lvl 8
Nov 2017
I was wondering if there is a way of tiling your baked normal so that any details you paint in will tile along the edges. Or any other way of getting the paint tool to tile across edges for tilable textures. Cheers in advance
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Jerc
interpolator
Nov 2017
if you bring a mesh that's 9 quads (your basic texture plane duplicated 3x3) you should be able to paint seamlessly on the edges.
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Axemeister
polycounter lvl 8
Nov 2017
Thanks for that. Such an obvious thing but I never even thought of it
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