I don't think it's all bad to have both characters AND props. I think the assumption is that if you spend most of your time making characters (and perhaps guns or accessories), you might ONLY be good as a prop artist, and be a bit limited on other environmental work, such as building modular sets, putting together a scene…
I like the scene here, however a few suggestions that may offer to build the scene a bit. 1. Some taller grass to accentuate the rocky regions would be a great way to blend your vertex transitions, I feel the sand could be pushed a lot more as far as tileable normals go, etc. Possibly some decals to break that up. 2. Some…
wow guys, thank you very much for your help and all the references. they're extremely useful! i've already collected some references, but more is always better. dzibarik - thank you man for all the references and the paintover, they're awesome! you're right, lighting is not too realistic - i'm trying to go for a more…
Smugglers Cove: Weigh Anchor and Hoist the Mizzen! We are excited to announce our entrance into the Unreal Engine space with the release of our Smugglers Cove assets on the Unreal Engine Marketplace. The pack contains 104 Unique pieces which include: - Pirate Ships - A Modular Fort - Tropical plants - Environment scans -…
I have been stumped on interior assets and I cant seem to find an answer about it. I searched and searched about individual topics but nothing that really encompasses the whole idea. So here comes my couple of questions. I would like to incorporate vertex painting. So I have this wall that has a decent vertex count and…
Hi there, I am curious to see what people think on here. I am a student at University trying to become an environment artist and I am curious as to when its appropriate to use bevels and when to not. Also, when would you high poly to low poly bake or when to low poly bake only? I am currently working on a Resident…
Hey gang, it's time for my next project! I'm going to make a stylized environment inspired by Bloodborne. I'll not be going off a concept image, as I'd like some art in my portfolio to claim as something which came from my head (myself and a 2D artist friend (Hudson Partridge) having been banging out some concept ideas).…
This is a scene I have been working on in UDK. As you can see, I still have a lot to do, but I would like to hear what people think so far. The larger room will eventually be a hydroponic garden and the smaller room will be a research lab studying extracts from the plants. I am trying to use modular textures for this and…
Hi all, I'm looking at designing some environments with 3Ds Max and I'm expolring my options for a game engine, UDK or Cryengine. Do you have to buy the first Crysis to get cryengine 2/sandbox editor?.. or is it available to the public for download? Is cryengine 2/sandbox editor the same thing? Does it only allow you to…
My names is Jarkko Kouva, I am currently based in Oulu, Finland. Relocating is not a problem as I have lived many years abroad before. I have been specializing in 3D environments but can work in other areas as well, from concepting to small polisihing touches within game engines. I am currently available for full time,…