Okay dude I have a question for you. Seems like you are still searching for tutorials, topology references and whatnot. So : where is the screenshot of your hand model, with a reference plane in the backgroud textured with a nice picture of a hand that you either found somewhere (or drew YOURSELF), overlapped with your…
I saw "The Hobbit: The desolation of Smaug" this Christmas and had to make a dragon! Its my first organic model, so its new territory for me! I have tried hard to keep the topography sound, and I'd appreciate any guidance to get it nice and clean! He was made in 3DS Max from a plain box, and I used a super simple hand…
Hey guys, I'm looking for someone to create a few low-poly, realistic, texture mapped models of 3D roller coaster cars (500-1000 triangles per car) for an iPhone game. The number of models will depend on the quality of the artist's work. There is also potential to expand the scope of work to include other roller…
Hi, I am from Blur Games Inc. (http://www.blurgames.com) A small startup studio. We want to create content packs for other developers before we create games. Here is the deal. I will buy the rights to your character model to render into 2D sprites (with different animations). All I need is the model. I will take care of…
This http://vimeo.com/13956397 is part of my lecture done for a local cg art gathering, where we shared techniques and ideas regarding modeling and animation for games, arch visualizations and more. In the beginning of this video I demonstrate the basic usage of polyboost for modeling purposes.Then I show real world…
Hey people. Im trying to model a soccer goal net for a little animation that i have to do. i came up making a lot of cilinders, attach them and then make a boolean, at the end i got a nice net (all stretched tho), but in the animation this net falls over a soccer ball which lays on the floor. I tried to animate it with…
I mean polygon modeling workflow established roughly at the end of 90s. And since then for about 10 years we have been using same set of tools. Nothing changes. Look at how sculpting evolves. With every release zbrush and 3d-coat get not just new tools but new ways of creating models. Sculpting apps started with simple…
Hi guys, Thank you for stopping by to help me out. I am a student and in my Robotics project im looking to use a premade model that I found online. The thing is that I need to make a small change in the model but I dont have any experience with 3D modeling. Model…
Is it more practical to (method 1) model a city going in order roads -> sidewalks -> concrete areas -> buildings, or (method 2) should I model the sidewalks and concrete areas around a building as part of the building model? Here's what I mean by method one:
No sculpting yet, just plain old modeling. I'm having a bit of a hard time modeling her mouth to get the shape I want while making sure there's not too many polygons and retaining loops. Any good professional approved modeling tutorials for animation? Thanks