Hi there! We are a small comic/animation studio making a short film! This is for contract work on rigging the character, Marshal. Position: 3d Rigging artist that, can do a basic body mechanics rig and basic facial rig on a model that is fully done and textured for Maya. Length: Looking for a one month turnaround for rig.…
PROJECT Hi, My name is Sharif. Currently working on a proof of concept for mobile device using the unity engine. Essentially the proof of concept will showcase a playable basic version or early prototype for short. It will showcase what the end goal will look like towards an audience. So nothing special. Details about the…
Hello! My name is Damon, Co-founder, acting producer and "visionary" of our little team. We are currently looking for an artist skilled in all areas from concept to completion. The game we have in mind is a futuristic, dystopian world ran more by corporations than government with a twist of fantasy (think Blade Runner…
Hey everyone Nano Tech is looking for a 3d artist and a person for level design! Were looking for lush outdoor/indoor models. Also we need outdoor/indoor maps. We need player models,guns,mercenaries,aliens,ect.. More info can be found on our website! We are located here: Nano Tech Home Please email us at:…
When I painted and exported my model from Quixel with Arnold(sRGB) export setting, The look in Maya render much different with Quixel PBR render. Is there any specific lighting or shading sample that makes perfect matching of the look between these two application? I used Arnold standard shader with maps from Quixel export…
The image below is my problem, I have seen other works looking much better on dither than mine. (btw cutout doesn't look very good either) Especially near the hairline mine looks way worse. I use 2k textures 8bit .tif for the hair. This work below is much better(crisper) than mine This image below shows how my hair looks…
Looks incredibly bad and the dude talking about it(the intructor i assume) sounds like a complete corporate douche. Jake brings...good looks to the movie... YESS im so gonna see that now that we have the good looks in place, phew was worried about the good looks there for a second.
I've been looking forward to Wonderland. It'll probably be all style and no substance, but at least it'll look damn pretty. What the hell happened to the Jabberwock there? It looks like whoever was doing the sculpt didn't have any reference or even a vague description of what he looked like in the game.
Hey everyone, I am new to polycount, and I am very excited to be part of the community. I am not a very experienced 3D artist, and I am looking for some advice on something I am working on right now. I am working on a pair of arms for a FPS game I would like to put together. I sculpted the basic forms of the arms in Zbrush…