Design wise, the spacegun prop from sci-fi action movies is the intent, like the M41A Pulse Rifle being made from a Thompson SMG, or Deckard's gun being made from Bulldog revolver and Steyr .22 parts, but instead of adding features in geometry, the challenge is to do it in textures. The detailed industrial-tech models of…
true that Geezus. :) my sci-fi horror movie brain says that although it is a private water system, that's only how that crap is going to start. just wait. this thing will spread like an STD before you know it and then damn aliens will start bursting through our sternums and all hell will break loose. :poly122: ahhhhh! the…
in your case it looks like you're using tessellation on something thats hard surface, dare i say sci-fi or industrial. in general thats a no no. you'll ruin your mesh's "hard surfaces" with the triangulation. best to use parallax (bump offset in udk).. or just model it in. i made a video a while back that explains how to…
Hello there, I'm a Game Development student @ Digital Arts & Entertainment in Belgium. For one of our courses we have to make a finished level for unreal tournament, preferably in a sci-fi modular style. I started working on a blockout and already tried to define a style for my sci fi panels based on existing art. I'm not…
While Logan's Run, Blade Runner, and Back to the Future are some of my all time favorite movies, let alone 70s/80s sci-fi ones, I decided I didn't really wanna base my skin off anything specific to avoid any kind of infringement. What I decided to make was something along the lines of "super advanced tech that works…
Hi all, been working on highpoly, baking and texturing and wish to polish these skills. For now I'll be working on sci fi props, which I will use in a scene later on. Found some nice refs from killzone, war for cybertron..going for a mix between those two, to show I can also pull of a sci fi style on my portfolio. Looking…
Let's say I'm making a sci-fi crate. I want to assign flat colors to my hi-poly crate (red for bolts, green for metal, blue for everything else) I want to do this because I need a flat color map for dDo. How do I do this in Xnormal? Edit: BTW, I'm creating my hi and low models in 3ds Max.
Here is the new trigger. Erm, I'm really not sure but I was going for something like the halo pistol which is pretty far out in terms of size to the trigger I guess. Thats my excuse for not knowing how big the trigger should be! Well, this is my first ever high poly gun. I think I'm making a good job of it. ;P peace. EDIT…
Hey there polycount,first time posting here. Me and inivicient are doing a project together, trying to make a belgian farm in a more sci-fi setting. We're trying to create a fun contrast between sci-fi objects and old elements, inspired by people like Ian Mcque. Started with designs for the main prop, a hover tractor.…
Hey guys, i'd like to introduce my portfolio and actually progress of my gamearts. I wish to get feedbacks and maybe some tips, because i have a lot of problems with materials and concepting. So what i've got for ~1 year of self-education. I always don't want to hide something and for every model i add marmoset viewer, so…