Hey guys, i'd like to introduce my portfolio and actually progress of my gamearts.
I wish to get feedbacks and maybe some tips, because i have a lot of problems with materials and concepting.
So what i've got for ~1 year of self-education.
I always don't want to hide something and for every model i add marmoset viewer, so you can probably see more in Artstation.
Sci-fi Corridor
In artstation i added every prop of the scene and you can see it in marmoset.
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Replies
Desert Environment - Scene
I thought deserts must to be like that. It need to feel boring and emptiness.
And i have a lot of problems with textures, i just can't figure out how to work with them and only practice will solve this problem...
Ascend SMG. Concept by Kris Thaler
Desert environment: again, as others have said Flat lighting and no variation in texture hue spoil this. The ground is pretty plane too.
SMG: lose the black outline around the gun
First and second really truth, maybe i should really fix it, even if they already has been posted...
I just didn't get with lines, do you think without them will be better?
I tried it and well, it looks worse...