Hi all, been working on highpoly, baking and texturing and wish to polish these skills. For now I'll be working on sci fi props, which I will use in a scene later on. Found some nice refs from killzone, war for cybertron..going for a mix between those two, to show I can also pull of a sci fi style on my portfolio.
Looking for feedback on anything really, texturing, modelling etc, I'll be adding more as time goes on.
The first one is a part of a wall panel, planning to make more of these so I can attach them to the wall pieces I'm also planning to make.
Replies
I'm not sure why there are black outlines around some of your model?
I can see your material is metal and I'm not always the best at texturing this but i try to use specular to help push materials like that.
I am also a little confused by some of your weathering with the white splats? could add some dirt or scratches.
If you have any concepts or anymore work please post be interested to see where this builds to so keep at it!
Low poly and high poly and the flats ;
The idea is to make different panel attachment modules that I can use to break up the walls. Personally I'm thinking of something like #2 en #6 , tho most of the shapes are pretty close anyway, just the silhouette, the panels and other attachments like pillars etc should break it up too
Your high poly looks low poly in some areas, or like its not SUB-D. For example, shouldn't the main circular shape be circular? I can see 18 or 20 sides in the "circle" shape.
Also, I think your edges could be a little thicker on the HP. You can't really see the baked edges on the LP because you got them that tight on the HP.
Also you should really add a gloss map. This is a good little tutorial.
http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html
Keep going man.
you have artifact in your normal that is what is making the outline in your asset. try making your low poly smaller and rebake. check this tutorial out.
http://wiki.polycount.com/3DTutorials/Modeling%20High-Low%20Poly%20Models%20for%20Next%20Gen%20Games?highlight=%28%5CbCategoryCharacterTexturing%5Cb%29
Gonna do some more of these, thinking up parts I can attach / connect to the panels;
Any feedback appreciated
I'm not even gonna bother with leveldesign just yet; gonna design the modular pieces I want to use first. If I want to build a hallway from these I will, if I want something more than just that I still have the option to;
Currently I'm thinking of creating a scene with open and closed off space, I'll create simple lowpoly versions of the stuff above and see what I can build with them. After that I'll have a closer look at leveldesign and what I actually want to create. Either way, I want these pieces to be flexible enough to create fast but good looking out and indoor stuff. Using different texture squares for breaking it all up (like the left above wall pieces). More tomorrow!
Planning to work out the remaining wall pieces this week, and probably the door as well
Highpoly;
diffuse and AO.
I think I'm gonna use some really low poly cylinders for the bolts, not turning out that great with the normal map ;