Looking for a 3D artist (Blender + Substance Painter) to create a small set of pirate-themed tabletop game pieces for a VR game (Meta Quest). Scope: - Bust-style character pieces - Shared base provided - Single 2K texture set per piece - Clean low-poly, game-ready topology - Unity / URP compatible Paid, indie-friendly…
ROLE OVERVIEW We are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™. As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
Hey all. So im a 3D modeler, with quite OK modelling skills, however i cant do textures. That is why i need someone to make high quality PBR textures. I tried to learn using substance designer, but it just has such steep learning curve that i'd rather partner with someone who can do textures well and split 50/50 profits…
There's no real reason to not use UDIMs - it's just another texture set as far as painter (and anything else) is concerned. In painter they can be named and export presets can be built to output whatever file names you like (on the most recent versions at least). We're actually using the UDIM workflow in painter quite…
Hello I had a scan, few milion polygons, i "converted" this (retopo etc.) into a lower poly version of 10 000 polygon and Diffuse, Displacement (32 bit EXR) and Normals maps (the "standard one" - purple-ish :-) ). I deleted the original scan. Now i "discovered" that i would like to have also even lower poly version of this…
Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
Hey guys! I've been really busy with my internship past few months, but I finally picked this one up again! :smiley: Didn't change too much about the sculpt anymore, deleted some craks, reduced the curve and added some straps around the blade part. My plan was to make a PBR version textured in Quixel (as done in the…
Thanks for the reply Zach. Man, I wish the art program I attended had a focus in game production. If you don't mind me asking what is the school? Anyways, yeah, Quixel is great. It's good that they have you using photoshop in school because all those skills are essential for texturing, especially with the Quixel suite…
Description: The player will co-op in multiplayer to embark on (stealth) gameplay missions, with espionage as theme. All joining players have different specialities and those separate skill-sets of each player will help solve different parts of the mission. Includes: - Rich dialogue and atmosphere. Think Quentin Tarantino…