Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…
Apologies if this is a dumb question, but I'm experiencing an issue using Max's link constraints for animating a character juggling 3 balls: Linked to a bone in their starting hand to begin with, when the balls are tossed between the hands I Link to World, and animate them arcing over to the other hand, where I then add a…
So a few of us entered the IndieSpeedRun challenge (make a full game in 48 hours). The ISR people have just opened the doors to a month of playing and voting..keep in mind these were all made in 48 hours, with random themes delivered to everyone at the start..should be a lot of downright wacky things in there! Check out…
Hello, I would like to share my WIP of Hilary Swank likeness sculpt. I am trying to get the likeness from her younger days (most similar to one from the movie Million dollar baby) rather than the recent times. If anyone has CC to push this further please do, I have a tunnel vision right now I think. Here is my ref board:…
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…
Hey everyone, wanted to share my latest character, I started this project last year and worked on it when I had the time but calling it done. Always been a big fan of the Half-Life series. So I decided to create a game-ready Gordon Freeman character based on the original, with some of my own design flair. Software: Zbrush,…
So Im in @almighty_gir 's summer workshop! I wasn't posted on the official line up post but trust me, Im not some strange dork who cant take rejection, promise! So like my peers I will noting my progress down throughout this thread, keeping it more like a diary of my thoughts, errors and fixes! Please check out my pals on…
To the artists who have achieved this. I've been learning Blender on my own for almost two years through paid and free tutorials. This past year, I've landed my first two paid 3D jobs: one related to architecture and the other to music—a 3D object with a real-world shot in a music video. I feel like I'm halfway there,…
@ cagdasx44, thanks for letting me know that - I always assumed that I had to make my own particles! That's saved a load of time and hassle. @ heboltz3, I've had a look at those tutorials, but they all seem to be for paid programs that I don't have access to. What I'd ideally need would be a GIMP/Paint.net/maybe Photoshop…