Apologies if this is a dumb question, but I'm experiencing an issue using Max's link constraints for animating a character juggling 3 balls: Linked to a bone in their starting hand to begin with, when the balls are tossed between the hands I Link to World, and animate them arcing over to the other hand, where I then add a new link to a bone on the other hand, lather, rinse, repeat.
My problem is, during the arc, the pivots on the balls have inherited a crazy orientation from being constrained to the hand and then released, so when I go to make a nice curve for the ball arc, my curves in the seem all messed up (i.e. the arc swings back towards the face somewhat, etc).
Is there some way to prevent the pivot from getting messed up, or otherwise make it so that I can have a nice clean slate to animate an arc for the ball on the pass between without having to go in manually and force key the arcs to appear correct? I think what I am needing is some way to keep the pivot on the balls unanimated, or reset when they are re-linked to the world (so I can achieve normal curves in the graph editor as though animating a bouncing ball)?
Thanks in advance for any advice on this