I am looking for someone to design a 3d model of a character for a videogame. The game is VRChat, so you can look up any more specifics you may need. The videogame has specific parameters that must be met. It must be below 20,000 polygons. Use a low poly model, with the high poly version baked as a normal map to maintain…
Hi Polycount, We're a small team of professionals working nights and weekends on making a 3D modeling software, we need your help! We'd love to speed up the development but for that we need to understand the market better. Who's using 3D modeling software? For what? What is important to them? This is where you come in. We…
Hello! I'm working with several friends on a top-down vehicular combat prototype. We noticed some really weird bugs in relation to our weapons and how they behaved. Each of us has tried researching the answers, but we've come up empty. Here's what we're having trouble with: * Cant change height of firing the weapon while…
I have made a simple character in blender (and painted some details over it) with intent of blocking it out so I can 3D model it later. But it just looks a bit boring tbf, any tips on how to improove it. I havent modelled small details like belt buckles and wires, but the larger stuff is already put down. What else could I…
Specifically, for X-COM-like games that have isometric 3D perspective, tile-based environment and gameplay where the environment is mostly cosmetic and seen from a distance. I've seen some workflow that jump into the materials and texture blending as soon as the basic geometry is in place, reserving the lighting for the…
Now I would like to start off with saying I've just started to take classes for this type of stuff, but it's a VERY long road before I can actually attempt most things required for this kind of stuff. Anyways I was wondering if anyone was willing to do a collaboration, but do most of the work. Yes I don't mind receiving…
Ok so for reference I was previously using 3D Coat for doing my re-topology since it also Lays out new UV's so there no need to manually unwrap after retopo. Maya 2014 and its new "Quad Draw" feature however I found it doesn't layout UV's like 3D Coat does so my question is... Is it possible to have it layout UV's? my…
Hey everyone, I wanted to share with you some of the art and workflow that went into the creation of LOST ORBIT. If you have any requests or questions let us know and we'll try to include them. If you want to check out more about the game itself visit our site: www.LOSTORBITgame.com To start off I wanted to share our main…
I have several different aspects of my level which I'd like to reset to a default state after a fly-through sequence runs at the beginning of the level. I have to reset: make sure lights are off when level starts k/rigid actors which block a door and have to be shot out trigger an event through LOS detection (in this case,…