Thank you Ryan. These are just my (personal) animation tests that I made in my free time, and that I plan to use in my new demoreel. Currently I am doing some freelance stuff (logo animations, and that kind of things), but I want to be involved in something bigger, for example, making an effects for some cinematics... or…
right, I've been thinking of this many many times. I'm glad the SDK thread exists, so that I can download stuff anonymously - not having to prove myself to the artist whos work I made some shitty animation with.. I also think the whole "free publicity" think would be quite enough for people to jump on board with an…
Hello there, my name is Oskars Dzenis and I'm currently looking for freelance/remote or long-term contract work. I've had 10+ years experience in a game studio environment, as well as couple of years working as freelancer. Best work for me would be to rig and create character animation for 3D real-time or pre-rendered…
We're looking for 3D character animators and riggers to skin character models to the default UE4 Mannequin skeleton and create realistic 3rd person and 1st person animations for an Unreal Engine 4 game. Feel free to apply if you are solely a rigger OR an animator, although we'd absolutely love to have someone who is…
I am hoping to get some feedback from anyone here with some experience in 2d animation. I have been wondering about what is the best method to maintain consistency when animating a character in 2d animation especially making sure ur character remains consistency in appearance and volume from frame to frame and there are no…
Hi there, We're looking for a freelance Maya character and effects animator to join us straight away on an exciting new project. We require a Maya animator with good technical knowledge (Rig building, exporting for engine etc), and great low poly skills for real time effects and characters. The work will consist of some…
So this is a passion project of mine I’ve had stewing around in my head for a while now, and I thought why not give it a shot, especially now with the chance of monetization for hololive fangames! The development has been on a brief hiatus over the last month, but we're now starting back up with recruiting more talented…
Honestly after the 1990s, the line between 3D and 2D has forever been blurred. Whenever you see a project that says "yeah, we did that all by hand" don't be fooled. Lion King did it with the Wildebeest stampede scene, The Iron Giant did it with the titular character being 3D rendered with some carefully place toon shaders,…
The character animation is decent, I think you should get rid of or redo the first person viewpoint animation though, it's your weakest piece and it looks really amateur which will turn off employers immediately *no offense, alot of animators can't seem to get FP anims right without practice/advice* also I feel the run…
Does anybody know any store with good choice of anime character (preferably low-poly) to buy? It seems to be a rarity: turbosquid can offer only a couple of decent quality anime characters, and there's no male ones: http://www.turbosquid.com/3d-models/human-female-woman-obj/516671…