Hello there, my name is Oskars Dzenis and I'm currently looking for freelance/remote or long-term contract work. I've had 10+ years experience in a game studio environment, as well as couple of years working as freelancer.
Best work for me would be to rig and create character animation for 3D real-time or pre-rendered games or cinematics for games, but I also enjoy character/prop concepting, sculpting and texturing.
My skill-set on (3D character / Prop): - Rigging / Skinning - Animation - Visual Effects also - Character & Prop Concept / 3D Modelling (Sculpting) / Texturing
I am familiar with Unity engine - ingame 3D static/animated and fx asset setup + animation in Unity (camera for cinematics et.; Have experience with GitHub working on team project and also on project management via Jira, Trello, Shotgun. Communication: Slack, Fleep, Discord, Skype etc.