[ QUOTE ] I also recommend painting simply in color ie: what the final color will be because that's how you would paint if you didnt have a computer. For thousands of years people have been painting simply with color, granted theres a pencil sketch there a lot of times but solid paint goes on top of that. [/ QUOTE ]…
It's been working out pretty well for me. There have been low points where work was scarce, but overall it's been a satisfying career as a creative. No I'm not a billionaire, but by consistently saving and leveraging stocks and real estate, I'm definitely doing well enough to retire in a few years. I personally think…
Hi lo, My name's Adam. Im a long time polycounter, and a first time poster. I have worked in this industry just over a year. last year i took a job at a small startup called Clapfoot Inc. in Toronto. We make Mobile games. We've released such titles as: Sector Strike, Play Tennis,and Tank Hero it has been such a great…
I don't know where exactly to look for documentation of this feature, but multiple google searches and checking the wiki don't explain this. In Ddo legacy (and possibly the newer versions, I haven't checked those myself.) there's a detail option called 'use hand painted edge'. the thing is, how exactly do I set up this…
hey all, Just wanted to post a WIP of a sword that I totally just winged in 3ds Max... I spend a bit of time trying to keep the silhouette clean and readable, and learned a few more things while doing so. This is supposed to be similar in style to some of the hand painted weapons in 3d Motives' tutorials, where there is…
Hello there! I hope I can get some critiques and feedback on my environments. This is my first time posting on Polycount, so I'm a bit excited and terrified at the same time.. These environments are still in Maya, so I plan to put the first and second environment in UDK and my last environment in Unity. My first one is…
Hi PolyCount, recently finished this texture which is heavily based off of the artwork in Bastion, I just wanted to try and get a few techniques down. I'd appreciate your opinions and if you have any tips to share that would be great, I want to get better at hand painted stuff. A few things I should mention though, i'm…
I recently bought substance painter and now I'm questioning when I should be sculpting/modeling details like zippers, buttons, screws, cavities etc. and when I should just be painting them. I ask because there seems to be trade offs: sculpting for instance gives me very nice AO bakes and also seemingly more dimension,…
@gnoop for sure! I've found the same, leverage procedural stuff for quick results but polish there is brutal, it's just so much easier to finalize in ZBrush. I'm usually sending things back and forth. I really enjoy starting tileables with sculpted heighmask chunks from zbrush. Then I'll usually have to paint stuff out.…
Hey, after rigging a mesh, then converting this mesh into nCloth, i am not able to paintweight the mesh again, instead i see only a red cross where the brush is. How can i weight paint again? -.-