Sup folks, I've recently been playing a lot of Sea Of Thieves and couldn't resist attempting some fan art! Currently working on the Pirate Lord's staff trying to incorporate some style found throughout the game with its characters and props. Currently having some trouble deciding on what to do with the shaft, do I try a…
One Piece fan art I made based off of Dracule Mihawk's Black Blade. It was modeled in Maya, the maps were baked in xNormal, and it was textured in Substance Painter. I want to say it's done but I'm pretty sure it has some issues that I'm overlooking or some level of detail that I didn't achieve. I want to improve this…
Hey wanted to share my latest project I have been working on. This was my first go at tackling PBR and still going through growing pains. I had a lot of trouble with getting my model to look like it does in Substance Painter into Marmoset. I got close, but they is still a difference between the two. Also here is a helpful…
Hello, I'm a 15 year old looking to have better skills. I'm also new to polycount. So I guess this is where I will start. Feedback on my flaws would be great. <<< I've put that on my last thread but this is only my second one. I just thought I should include that so you guys know who I am. Here I have taken a break from…
Hey Everyone, Here is a new project I am working on. I really wanted to get back into some toon sculpting and I really like the look of these guys. I am a really big fan of Creature Box art; its a style I am comfortable with, but can have its challenges as well. There is still plenty to do and tweak on this. I am wanting…
That's a solid list SupRore. All things I've started utilizing myself over this past year, after a lot of up and down trying everything else. I'll add a #4. 4. Have fun. Improving isn't always going to be fun, it requires a lot of mental grunt work and there are always going to be struggles. Sometimes it's downright…
I'm making a fan art model of this concept art by Oscar Cafaro for my portfolio. I don't have so many props so I wanted to start this to add it to my portfolio. This is the reference: I've started the prop modeling, with the main pieces. here's some progress: Tomorrow I will add a face basemesh to get the goggles in the…
Im making a fan art sculpt of this character by Alexis Rives (Deadslug) for a university module. I thought since I want to improve, I should share my progress and get feedback throughout. This is the reference im working off; I've already started the character and put a few hours into it so far, here's some progress shots:…
Hey, I've recently created Wingman revolver based on this awesome concept by Danny Gardner: https://www.artstation.com/artwork/vwJDO I wanted to practice usage of rounded edge shader and edge weight, get used to this workflow, improve and get faster :) I've baked normals in Xnormal and textured all in Painter. I wanted to…
Hi i'm a french student in 3d real time, this is my first next gen environment. I try to do a fan art of resident evil on U4 with substance ( Paint and design).