Im making a fan art sculpt of
this character by Alexis Rives (Deadslug) for a university module. I thought since I want to improve, I should share my progress and get feedback throughout.
This is the reference im working off;
I've already started the character and put a few hours into it so far, here's some progress shots:
I was debating whether or not to make the character just 1:1 in style, but I decided to go my own direction with it and challenge myself a little. Its still a long way off being completed, so I'll try to update this thread as often as I can.
Thanks for stopping by!
Replies
In terms of feedback, you could make her hair buns bigger like in the reference, becuase that make your mesh even more interesting as overall shape.
Do you have specific guidelines for the project, like triangle count, texture size or similar?
Its not the most perfect UV's or retopo, but its more than enough for what im doing. Now I can get to texturing finally!
I've been trying a lot of new ways to set up my materials for this project compared to my past ones, and Im really liking how its coming together. Still tweaking everything as its only the first day of texturing, so expect the colours and materials to shift around.