OK while I wasn't going to make a thread for this yet, I don't want to keep filling WAYWO with small updates, so here's where I'll put my progress with any models I work on with these as a base heres a bunch that you've probably all seen, but I'll put em here for the record: original sketch, using just planes:…
Hi folks, I'm trying to get the finishing touches complete for this piece done, and I would like some feedback on the texturing and lighting. This was an entry for the Beyond Human challenge a few months back, I have my WIP progress there: https://www.artstation.com/contests/beyond-human/challenges/30/submissions/21739…
Hello, everyone. It's been a while since i've posted anything on here so I decided to show ya'll what i've been working on the past few weeks. This is a game model i'm putting together for my portfolio; it's a Dynasty Warriors inspired character, borrowing the facial characteristics of my lovely friend. She has roughly…
This is possible. I'm having all sorts of processes remain running. UDK, Max, Firefox, Chrome, etc. Very frustrating, considering I open and close programs like crazy.
@Direwolf Thanks! Yes, this is all 100% procedural in Substance Designer and very quick to iterate on. A few more materials and I might be thinking completely differently about my process, but this is where I am now: during construction I am trying to think in layers, just like I would traditionally work on a material like…
I have rushed in to posting which may have sent the message out that I will learn every aspect of the human anatomy in one night. I apologize, I mean to say that I will use that as a ref to help myself getting the sketch done and compare with the previous. Its impossible to learn the entire anatomy in one night bro. :D…
Hey guys, more progress! Here are some spikes I did for the recall animation: You can see the work in progress of it in this video: https://www.youtube.com/watch?v=3Og2izkpxCc The project is going well and we recently welcomed Tyler Anthony in the team for some help for the animation. Also we found a name for our team:…
Your reel looks very clean and well presented. My only critique is that no individual shot or piece stands out as amazing. The design of the shots, the models, the sculpting all looks pretty serviceable but nothing knocks my socks off. if you want stable work you're going to be aiming for in-house salaried work rather than…
The Brief Four ruggedly handsome Polycount members started chest bumping, things got out of hand and they decided to settle their feud the old fashioned way: Create a character that looks more awesome than the others. To keep things civilized, the four have decided to work with the common theme Shadowrun and to make a…
Hi everyone, This is my first time posting on here, despite being a longtime fan of the artwork people post and the knowledge shared around. I thought I'd use this opportunity to share the progress of an environment I'm currently working on, hopefully this will give me a good resource for seeing the progress I've made, and…