A full character and environment set for use in a real time game engine, rendered in Marmoset Toolbag. Created this as fan art for the MMORPG FlyFF Mage Character, with the intention of setting it with AAA stylised visuals. High Poly Character and Environment models created in Zbrush and 3Dsmax. Textures created in…
WayForward is seeking a Character Rigging artist to work across multiple projects, with multiple game engines. Experience rigging characters in 3DSMax is essential for this position. Any experience in a related field such as animation, character art, or tech art is a bonus. Requirements: 1 year games industry experience…
having a few problems exporting form 3dsmax to xna. Although the character is oriented correctly in the xna window, when a forward motion is applied the character moves backwards. I am exporting using fbx plugin from max. I have tried rotating the biped 180 degrees but it makes no diff. Anyone used xna much could give me a…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 8 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals) I am Looking For Part Time, Full Time or Freelance Work Online If it Suits You I can use any 3D software and also I am a specialist in 3DsMAX, MAYA,…
I just accepted some mid to long-term contract work and it's now looking like I need to upgrade my computer...Before I go out and blow my money, what type of specs do you guys have on your machines? I was looking at an Alienware but think they might be over-priced. Here's the primary software I'll be using: Maya 3dsMax…
ZBrush seems to sometimes randomly change the size of the tool and all the subtools. Even within Zbrush this is a problem when copying/attaching Subtools between Tools. So if I copy a Subtool from one Tool to the other, they have the same scale and everything works. Then randomly the scale gets wrong and when I copy and…
Hello everyone! Im still a noob with 3dsmax. I want to create a simple 3d background based on this image : I work with AutoCAD so I created this wall composed with polygons, for moving them in 3dsmax. Its not a plane, it has 1 unit of width. Ok, then I convert the whole object to a Editable poly, select its vertices and…
Welcome to my in-progress thread :) . I'm working on this castle/fairylike/vegetationeverywhere concept to improve my modelling skills in Zbrush, the high-low poly work flow, and of course texturing. I've decided to go for something a little more realistic this time as opposed to hand-painted like my first project. This…
yes thats exactly what it means. THis is what normalmaps are there for! They do have limitiations, especially with very strong lowpoly shading and compresssion on top, but this here should be no problem. So now we get into the territory of different tangentspaces between different apps. But Substance Painter is using MikkT…
You're taking the stability of 3dsmax into your own hands... Also it's rumored that there is a sizable update to the unwrap tools in the next version of 3dsmax that will render chuggnuts UV tools more than likely un-updateable. So you're probably better off using the bits and pieces they already took from the tool and…