Home Technical Talk

xna orienation

Ruz
polycount lvl 666
Offline / Send Message
Ruz polycount lvl 666
having a few problems exporting form 3dsmax to xna.

Although the character is oriented correctly in the xna window, when a forward motion is applied the character moves backwards.

I am exporting using fbx plugin from max. I have tried rotating the biped 180 degrees but it makes no diff.

Anyone used xna much could give me a few tips\?

fBX has two options, either 'z' up or 'y' up . I have exported using 'y' up as 'z' is only up in 3dsmax

I have a horrid feeling that xna is only recognising the bind pose and throwing out any rotation I

have made in max

cheers
Mike

Replies

Sign In or Register to comment.