Hi guys, I posted this set a little while ago and am re-posting it in a much updated form. Still has a long way to go, and I still plan to get it into Zbrush and really put some nice detail into it, but for now I just want to get the base model spot on first. This is based on a Warcraft armor set. The proportions look…
Yeah, so I was on google the other day and found a few illustrations from "Dinotopia: The World Beneath" and decided to do a little modeling. I'm trying to stay true to the source material, although I have had to make slight changes here and there. I likely won't start detailing the main creature until after I finish with…
A dirt simple tut on how to get some damage effects on your armor or mech, or whatever: It's the method we're using on our game Clan Commander: http://www.exisgames.com/forums/ This model is the result: http://www.exisgames.com/forums/viewtopic.php?f=4&t=7 http://www.youtube.com/watch?v=h3VsHpZGPME
Not to be a Debbie-Downer, but I think over all the design is a bit too uniform. Those funky armor patterns are nice and technically well executed but there's no variation in materials, i hope i'm making sense. Let's see some skin, or wires, or those elastic slinky-type things that connect the joints of the armor. Those…
I'm looking for some help! Trying to find a way to quickly be able to take an armor set and rescale it via script to fit smaller and larger body types of a humanoid with similar proportions. The base bodies have identical vert count / order, they are just different sizes and proportions. If anyone could point me in the…
hi guys, I'm still pretty new around here, and so this is my very first wip thread here at polycount. I'm designing a set of Skyrim inspired armor that would fit into the Mass Effect universe. I'm not very experienced in dealing with hard surface stuff, so I figured this would be a good challenge for me. And I really love…
Hi everyone, first time poster here! I'm drawing a splash art for a League of Legends champion skin I made and I could use some pointers on drawing her armor in the perspective I chose. Her bracers are the biggest issue for me right now, I'm not even sure how to start on them. Every time I've drawn them in it just doesn't…
Hey, looks pretty good. you able to clean up your geometry? I would say the leather armor looks a little bit like plastic right now and the leather straps seem not so leather like. Its a tricky art that I'm learning my self, but the specular map is what will allow your leather armor to really looks like leather in how…
Hi everyone! This is my first time making content for Dota 2, and I'd like some suggestions and advice. This is my WIP of the armor set I have right now and the concept work that went with it. Right now I'm just at the LoD0 stage, but what I'd really like suggestions on is what materials and what colors I should use when…
Hi! I'm another newbie, directed here to improve my modeling and develop a nice thick skin for critiques. I'm currently part of a small college group, learning how to do game models. Right now I'm working on a heavy armor character. He's supposed to be an assault/tank/heavy hitter class. This was the concept art I was…