I'm looking for some help! Trying to find a way to quickly be able to take an armor set and rescale it via script to fit smaller and larger body types of a humanoid with similar proportions. The base bodies have identical vert count / order, they are just different sizes and proportions. If anyone could point me in the right direction for this, I would appreciate it. I don't even care what software used, just looking for the general method used.
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In Maya you need to write your own version of Max's skinwrap (which is not the same as Maya's skinwrap)
Basically ... constrain a joint to each vertex on the base body mesh, skin the armour to them and when the base mesh has a blendshape applied it will deform the armour.
Blender probably has something but now max is £300 a year I don't care about blender.
https://polycount.com/discussion/159726/punching-above-your-weight
edit: agh sorry, most links in the thread are dead. I should have checked before sharing . I’ll post the video if I can find it