[August 2014 Update] Made a quick update to my portfolio site last night to include some of the publicly released media of Far Cry 4 from Gamescom that revealed the Shangri-La portion of the game with my level! Keep your eyes peeled on here after November 18th for a proper high-resolution goodness art dump (and not…
Hey guys. A friend of mine and I are working on a little game in Unreal Engine 4. Since we both aren't character artists we bought a high poly head for ZBrush, textured the first subdiv (lowpoly) and put it into UE4 with a baked normal map. The result does not look as good as the actual face does in ZBrush. Can you tell me…
Burning Arrow Ltd is seeking an experienced 3D environment
artist to work alongside their development team on an upcoming PC title, “The
Other 99”. The role will be remote, and
will consist of a minimum contract length of 6 months with a possibility of
extension. The role focuses heavily on foliage; therefore a…
Hey guys, This is my latest project. It only took me 2 days from start to finish, so I'm pretty impressed with the work. I modeled a pair of iPhone 4's in Maya. The background in the images is the HDRI image, so of course it's lower quality. Anyway, here ya go. Thanks for looking!
ZBrush 4 has been announced (again?) and will be getting a release on August 9. link: http://www.zbrushcentral.com/showthread.php?t=089971 I'm hoping they give proper 3d per-pixel painting, and paint layers. They also need to overhaul retopology and give some sort of dynamic mesh sculting (voxels, Dynamic tesselation, or…
Recently finished something. "4 Blessings" More here https://www.artstation.com/artwork/glXkQ Video vimeo.com/256005489 Based on concept by Sun Qi https://www.artstation.com/sunhero I also wanted to share this as well. Something quick I made so I hope you enjoy! "Charlie" Free Model with Textures…
Hi, I have just upgraded to Marmoset 4, I loaded a older scene that I set up in Marmoset 3, and the turntable worked in that, but it does not in M4, also even setting up a new turntable in M4 does not work, what am I doing wrong cheersDave
I need a step-by-step process to create an unlit black border around the model edge in Marmoset toolbag 4. There are few explanations available on the internet but I m too new to understand. Pls help guys :)
I'm searching for good reflections in Unreal 4. 1) I've tried simply placing a sphere around the model with an HDI emissive material, with and without a sphere capture, and no reflections. Note that the HDR is 8000x4000 jpg and Unreal wont let me place it into cube map channels (I would like to know why) 2) I've gone into…
Here are 4 models that i've made in college about 2-3 years ago. In between work i'll be revamping them. These are just quick renders of where I left off / will be starting from. They're all high poly. Plan is to do low poly, bake, texture, and stick them in ue4.