Hey guys. A friend of mine and I are working on a little game in Unreal Engine 4. Since we both aren't character artists we bought a high poly head for ZBrush, textured the first subdiv (lowpoly) and put it into UE4 with a baked normal map. The result does not look as good as the actual face does in ZBrush. Can you tell me what I've did wrong? I know the hair in UE4 is a mess, but even without hair it still looks odd. Also the FOV in UE4 is a very different one then in ZBrush, but I doubt that this is a big problem. Maybe the texture is to realistic? Should it be more stylized? I also just noticed that the eyelashes didn't really stand out in UE4. Could that be it? What do I have to do to maintain the nice look the head has in ZBrush?
I have little experience in stylized character texturing, so any advice could be useful for me.
Head in ZBrush (Looks young and sexy as is)
![Image: https://us.v-cdn.net/5021068/uploads/editor/n2/z9gp3emq689c.jpg](https://us.v-cdn.net/5021068/uploads/editor/n2/z9gp3emq689c.jpg)
Head in Substance Painter
![](https://us.v-cdn.net/5021068/uploads/editor/w5/dyy23wepmv86.jpg)
Head in Unreal Engine 4 (Doesn't look very lovely)
![](https://us.v-cdn.net/5021068/uploads/editor/zr/91qum490fmml.jpg)