About Us We're a pair of developers from Montreal whos been working in the games and software dev industry for about 8 and 5 years, and we decided spend our own time and work on a passion project on the side. It is still very early proof of concept stage and I'm nearly done the design doc. But what we're short on are…
Hey guys! This is my final submission for the Foundation Project at Think Tank Online, is a 3D interpretation based on a concept by Sébastien Le Divenah. https://www.artstation.com/artwork/L28q5R
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
I create 2 mesh (Highpoly and Lowpoly ) with Lowpoly have UV . I use Xnormal , but it's render dont like I need . I know projection 3ds max can render . but don't how can do it :poly122:? if someone know it . please create a tutorial for me . thanks Sry English
Ive been pulling my hair out tring to render 'alpha channels' through the 'projection modifier' in 3dsmax8, I need to render diffuse textures from 'high poly models' which have some alpha channeled materials within the 'high poly models'. any help would be awesome cheers
Hey everyone This project probably won't last long but I wanted to post about it anyway! I'm making the F Ray from Futurama (S2E04). I'm probably going to run it through DDO to bring it into the "real world" but I may also hand-paint it. Here's what I got: High poly:
If you like working on phenomenal projects, collaborating with great people, kicking back during monthly social events and free lunches on Fridays..then the Third Floor is looking for you! Since its inception 10 years ago, The Third Floor has worked on Hollywoods biggest blockbusters, contributing to over a billion…