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projection and alpha channels in max

mikebart
polycounter lvl 18
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mikebart polycounter lvl 18
Ive been pulling my hair out tring to render 'alpha channels' through the 'projection modifier' in 3dsmax8, I need to render diffuse textures from 'high poly models' which have some alpha channeled materials within the 'high poly models'.
any help would be awesome
cheers

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