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Student Project - Firewalker Mech

polycounter lvl 10
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nevermind polycounter lvl 10
Hey guys. You may have seen a bunch of these lately, but I just wanted to post mine up. We had 2 weeks to work out this project with the following restrictions:

Hi poly: 3 day deadline
Lo poly with UVs: 5 day deadline
Bakes/ Textures cleanup: 6 days
30k tri max
2k diff / spec / norm / gloss
UDK package with cube map and all textures in shader

Here's my steps up to my final "calling it good enough" model.

Concept
HPaPY1M.jpg

HiPoly
QyeAO18.png

LoPoly with wires:
GViGlo4.png

Lo with maps in UDK:
t2ih5QG.png
N1GldX7.png
zHnUlJi.png

Maps:
qEgdoMQ.png

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